![why dont my mx sim tracks look like they should why dont my mx sim tracks look like they should](https://i.imgur.com/KHDCOBQ.png)
- #Why dont my mx sim tracks look like they should how to#
- #Why dont my mx sim tracks look like they should Pc#
- #Why dont my mx sim tracks look like they should plus#
You don't need the best PC, my 5 year old hp laptop could run 8 riders easy. On normal days there's less, it's not like you're forced to run with that many online. As far as your comment about 40 gate races, at least 30 people show up and race the national series we have each week, which is awesome. So yeah, I hope that MXS doesn't get moved to the console. I can also get online without paying 50$ extra to use live. I can make my own skins and easily get them into game with everything being on the PC.
#Why dont my mx sim tracks look like they should Pc#
MXS being on the PC is what makes it great for me.
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#Why dont my mx sim tracks look like they should how to#
But hating on mxs because you're too dumb to know how to even use it just aint workin for me.(referring to you being unable to get the tracks to work, which is actually very simple if you would have read the directions right under the download links.) If MXS were on the console, and would be like what bagger had stated, then I don't think I'd like it nearly as much as I do now. Terrain deformation with tailored physics to make ruts usable. Its easy, grandma can beat bubba himself. In MVA, you can land 60* sideways and ride away in that direction with 100% traction. MXS, you can actually wash out in corners for trying to turn to sharply. MXS, you actually have to use your brakes just like you would in real life. MXS, you can not drop out of the sky from 50 feet and ride away. You can even shift gears! MVA has doctored acceleration physics and no real option to control the motor or transmission other than pulling in the clutch. Every bike in MXS is modeled off of real dynos, every bike is different.
![why dont my mx sim tracks look like they should why dont my mx sim tracks look like they should](https://static.toiimg.com/thumb/msid-80288374,width-1200,height-900,resizemode-4/.jpg)
And it all changes the characteristics of the bike. Set whatever spring rate you want, what compression and rebound, what preload, even the oil height in the forks. MXS has real suspension tuning options. MXS you actually control your handlebars, whereas MVA you are controlling the bike/rider combination on a turntable.
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Thats my thoughts, sorry triton and other MXS haters, but I probably won't even read your replys, as I'll be too busy having fun playing MXS (or Alive, cause yes, I play that game a lot too)ĮDIT: Almost forgot, we can add all the content we want in the form of user made tracks, gear, bikes, models, etcīut here's the thing that MXS blows MVA outta the park with. The most dedicated developer ever, constantly taking our feedback, tuning things in the game better, helping us with questions, racing with us online, BEING RESPECTFUL TOWARDS OTHER'S CREATIONS, and all that for just one guy.pretty impressive. Realistic physics engine, not jerry rigged animations and physics to make things easier to make money. Other various racing events where 20-40 guys are on the gate
#Why dont my mx sim tracks look like they should plus#
Replica MX series - 2 30 minute plus 2 lap motos with 40 riders on the gate. Replica SX series - format is exactly like AMA SX Just to rebute for the MXS community.While our crashes and sounds may lack, and the fact that you DO need a "newer" computer of around 600 dollars, the game is super hard (that should make it awesome right? Motocrossers love a challenge I thought.), and that we steal all of our stuff from Alive (calm down triton, was just a joke sheriff).We Do have: Track is sick, period.īoth games have strong and weak points, thats life right? Calm down guy, you work on Alive right? For being such a "corporate" game franchise you sure seem petty right now.Video is sick, period.